Improvements Through Action Replay or Gecko codesĪlmost every available version of Super Mario 64 for the virtual console (including the Multiplayer Edition) has his own Action Replay Codes and Gecko Codes. Get the Patcher64 Tool (check download links) and patch some essentials improvements for optimal quality: "Remove Filter", "Extended Draw Distance", "16:9 Widescreen" and "60 FPS".Disable "Crop" if having issues going fullscreen (Graphics -> Advanced -> Misc).With the latest development build the DDS pack requires 920 MB additional RAM.This option requires a fair bit amount of RAM, 8 GB should be enough. Enable "Prefetch Custom Textures" in Dolphin to load all textures at once to reduce stuttering.Enable "Load Custom Textures" in Dolphin (Graphics -> Advanced -> Utility).Place the texture pack folder folder (works for every official game region) in "C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures".Custom texture pack folder name and multiple GameID's is supported since Dolphin 5.0-11744. DDS BC7 is supported since Dolphin 5.0-4894 and reduced RAM usage for DDS packs is supported since Dolphin 5.0-3506. Dolphin 5.0 and builds prior to that are not compatible. Download the latest official development or Ishiiruka build.It is recommended to use the DDS pack which is much faster. Download the latest DDS BC7 or PNG pack.Wing Mario Over the Rainbow -> Finished.The Princess's Secret Slide -> Finished.The French and German languages for the PAL version display the Course logo in English, still in HD. Other missing textures could be the Course logo, Main Menu, Ending and Buttons Icons. Set the texture cache to Safe, enable Prefetch Custom Textures or set the CPU Clock Override at 150% or higher if you are encountering flashing textures running Super Mario 64: 60 FPS v2. The intro demo and Mario Cam are broken in Super Mario 64: 60 FPS v2. This issue is not present in the official NTSC-U and PAL versions. Super Mario 64 Multiplayer V1.4.2 does not correctly display the controller button icons (when reading message boards). Supported Super Mario 64 versions: NTSC-U, PAL, 60 FPS v2
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